

Counting all the course variations, VC2 is easily twice as long as the original. Among the new features are multiple routes in each level. Advancing through a scene, "police work" is complicated by innocent bystanders, who pop up along the way. You know the drill: As a cop the player blasts his way out of various crime scenes (titled "The Chase," "Save the Mayor," and "Railway Shoot-out") while the bad guys shoot, drop, and attack with great realism and detail. Virtua Cop 2 has the same premise as the original, with level design faithful to the arcade. While the first Virtua Cop set a new standard for light gun shooters, Sega and the AM2 team have delivered an incredible sequel that takes the concept to a whole new level.

This incredible arcade-to-home translation has sports texture mapped graphics and faster gameplay than the original Virtua Cop.

Here, you’re being asked to spend forty dollars (well, zero now, since SEGA has long discontinued the PC version) for a game that has only three levels. Games like this are fine in the arcades, where you can spend a dollar for a few games and then walk away. Overall, I find Virtua Cop 2 fun and entertaining while it lasts, although the replayability could have been much better. However, the levels in Virtua Cop 2 are disappointingly short, and the alternate paths aren’t too different (they converge towards the end of each level anyway so that you can meet the ‘boss’ enemy).
